This does very much feel like the “good old days” with per ride pricing, which isn’t real great. What is odd though is the limits they had with individual paid lightning lanes… I could easily see someone dropping $100 to do Rise three times in the same day or something…
The attendance thing…. Disney has actually been trying to find ways to lower park attendance. Well, maybe I should phrase that as smooth out park attendance. A couple years ago at a quarterly shareholder call they vaguely mentioned/alluded to trying to control attendance (down) by saying that they were increasing prices to help improve the customer experience when in the parks. Customer satisfaction, likely wait times, was specifically something that was becoming a huge issue (this was just post pandemic) and Disneyland didn’t really have a good solution to cutting wait times other than trying to shift attendance from school breaks, holidays, weekends, to mid-week days in months without school or public holidays. They did this by really shuffling the per day pricing and increasing prices.
I can’t see how this will lower attendance, people just won’t pay for this add on. However, this could push up average revenue if attendance is getting a little soft, but some percentage (even if it’s rather small) are big spenders that will toss $400 towards this premium product.
If you think about it, each lightning lane premium sold acts like four people buying standard lower tier (cheaper) park tickets. I doubt it increases wait time by the same amount as four additional people though. Sell 2,500 of these passes a day and you collect the same revenue as 10,000 additional park tickets sold…
You also don’t need additional staff since it’s not a guided tour.
You don’t sell additional food or merchandise, and honestly you might actually sell less merchandise if some people sacrifice that to afford this premium pass… but food and merchandise is what the SoCal annual pass is for.