So community opinion question, purely hypothetical.
In looking at the characters able to earn event currency and the number of useless characters, would you prefer/accept more characters able to earn EC even if it meant the totals for everything (welcoming, leveling, purchasing) increased accordingly?
I'm of three, yes three, minds on this. As a mostly endgame player, just having characters that currently feel useless do something, anything besides being sent home could at least entertain me a bit more and I'd be able to absorb the inflation rate. For mid tier players, I see the most chance to gain. If you lack the specific earlier event characters, you find yourself at a severe disadvantage. Diversifying which characters could assist them in being able to earn EC, even at decreased value, whereas right now they are missing out entirely. Starting players, however, would be screwed as its a steeper (l)earning curve and could be discouraging to beginners.
no real purpose to this, just random musings while time walled by the event that i figured would be fun to discuss.